Echoes of the Architects Demo - Update 0.88
Echoes of the Architects Demo » Devlog
- Added the map selection panel for freeplay
- Added the "Approach and Selft-Destruct" action
- Changed the Forgotten Deterrence lava effects: each eruption now deals 75% damage to units and 20% to bases
- Reduced the build cost of all the self-destruct modules (-50%)
- Reduced the damage done by the Slash tactic (-50% -> -30%)
- Changed the Colossal Heart modifiers (increase attackers range instead of reducing their rate of fire)
- Decreased the max budget of all maps except Forgotten Deterrence (~-20%)
- Increased the build cost of the Fast brain module (75 -> 100)
- Increased the damage done by self-destruct modules (60 -> 100)
- Reduced Dropship move speed (3 m/s -> 2.5 m/s)
- Reduced Heavy Tank's armor (400 -> 300)
- Reduced the build cost multiplier of the Swarm unit class (225% -> 220%)
- Reduced the build duration multiplier of the Swarm unit class (375% -> 350%)
- Improved the flanking paths to be more predictable
- Added numerical delta on stats
- Tweaked the tactics' descriptions
- Tweaked the map modifiers' descriptions
- Changed the loading screen
- Updated translations
- Fixed moving target filters ignoring flanking units
- Fixed full collecting units being blocked when another unit is collecting the same resource
- Fixed bases initial armor on Desolated Artefact
- Fixed errors about the blur shader
- Fixed errors after game over when using base distance target filters
- Fixed the position of the brain modules on the Hovercraft
- Fixed division by zero errors
- Fixed the selft-destruct modules not hidden while the parent unit is invisible
Files
0.88 190 MB
2 days ago
Get Echoes of the Architects Demo
Echoes of the Architects Demo
Fast-paced RTS where you design modular units, adapt in dynamic battles, and outsmart foes with strategy and creativity.
Status | In development |
Author | GFX47 |
Genre | Strategy |
Tags | Automation, Modular, Real time strategy |
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