Endless Escalation
Endless Escalation is an endless incremental strategy game where you build and upgrade your army to face ever-growing enemy forces.
[incrementaldb_verification: GFX47]
Updated | 20 hours ago |
Published | 3 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.6 out of 5 stars (5 total ratings) |
Author | GFX47 |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Clicker, Endless, Idle, Incremental, Real time strategy, Singleplayer, Top-Down, Unity, upgrades |
Comments
Log in with itch.io to leave a comment.
Very cool game concept, but it does get unbalanced pretty quickly.
At a certain point everything is ranging and aoeing the entire map, so why do things like move speed upgrades even exist? Perhaps as you get to later waves the map could zoom out?
Health doesn't seem to keep up with dps in general which would be fine if there was a persistent meat grinder away from the starting locations, but as it stands all the factories/bases blow up for one side or the other.
I very nearly got softlocked when my base was getting one-tapped by the enemy bases and I was collecting no resources per wave. Perhaps there should be a way to return to earlier waves and stay there?
It seems like resources you would collect disappear off the map when you hit victory screen. Maybe that's just the visual effects though, didn't check too closely.
I absolutely love the way upgrade costs scale, with periods of a lot of activity, and periods of rest, although it does lead to a situation where you might as well buy every upgrade in equal-ish amouhts, and particularly for the econ upgrades, you're paying 10 times as much for an addititive multiplier, which is doubly-diminishing returns.
It's a little bit frustrating to have to click through all your factories to check which ones are at which upgrade state. Some quality of life things to help might be "upgrade to next threshold" or "upgrade max" buttons/mode, a way to select your factories in order, even if they are destroyed/moved, or a way to visualize/buy all your factory upgrades at once.
Big picture, it would be really cool if the different types of ships were more differentiated: small fast swarming ships, big tanky capital ships, long range glass cannons e.g. Some way to put the veneer of strategy rather than just scaling up equally.
Game quickly become unplayable due to unable to move/upgrade factory. There should be some way to:
- select factory underneath enemy base/factory
- move/config factory before level start
Unit range seems to be a downgrade at some point because you want them to be far enough from the factory to not get AOE'd.
Every 20 Levels the Enemy AOE increases by 75%. Basically, in order to stop the first Volley from the enemy bases from hitting my base at Level 140+, I need to move my Factories underneath their own base
I had to read the comments to discover you can drag and move your factories, while it's something you must do to survive at later levels :(
I find the screen shaking effects to be very frustrating. I often find myself restarting a level several times just to accurately click on factories and not shift their positions before things start exploding. When combined with the glow effects, they can also make it difficult to tell whether a factory is producing hexagons or squares.
I would also greatly appreciate a volume slider or two.
I like that you get resources from your own destroyed units. It makes it feel far less punishing to be stuck on a level
I concur with what other folks have said regarding unit attack range upgrades mostly feeling like a trap, given the abundance of splash damage. It started feeling really bad around level 30, I think.
The ability to specialize certain factories is interesting, but the ramping costs incentivize pretty homogeneous upgrades.
factories should have universal stats having to upgrade each indivually is a bit much
and a way to get at least some passive income would be nice
It's designed like this so you can specialize each factory for a certain type of unit. Like combining long range units and tanky ones.
i just upgrade each stat for each base (and i imagine thats how most people will do it)
I personally like the individual upgrades. Given the ramping up costs of things, upgrading new factories wasn't my biggest economical choke point.
This is a fun game. Reached lv30
Here is some though when I play the game:
1. You should never invest unit range because your units would stay around the factory and the enemy AOE attack would damage your factory.
2. Enemy come from both side. We need some control on how many unit can a base on each side span or better, max unit count should be a factory upgrade.
Thanks!
How much time did it take to reach level 30?
It's not tutorialized yet but you can move your factories around. Does it help?
I second the "don't invest in unit range" because of AOE will hit the factory. You want your units to move in to build distance. Maybe base and factories should have a significant splash damage reduction. Cheers!
There is no timer. My guess is a bit more than one hour?
With my gamer mind, I realise I can move factories as soon as we have enemy form both side. However, there is no room for moving in the later game:
If I move to the enemy , nothing changes;
If I move to the base, the AOE damage my base too;
If I move the base to up or down, half of the enemy would attack the base directly.
I moved one of the bases under the menu and now I can't select it.
Sorry about that. Was it intentional or because of a bug though?
I was just moving it around hoping for a better position. It turns out I can grab it through the menu and was just clicking the wrong spot. But it would be nice if I could scroll around or something. Or if I can't, just make it so the top of the screen isn't accessible at all.
Defeated lvl 80 :D Cool game!
Perhaps the health for bases and factories could be buffed up a bit, and range nerfed. Cheers!
Congrats! How much time did it take?
I would say about 2h.
there needs to be a fastforward option
It will probably be a paid (in game money) temporary feature.
So I reached level 25. I guess I have autism