Get Gladiabots Alpha 12 now!
Gladiabots » Devlog
Featuring MAJOR updates:
- New campaign missions
- Random maps
- Improved AI editor
- Smarter debugger
- Advanced targeting
- Better matchmaking
Files
Gladiabots_Alpha12_Windows.zip 24 MB
Feb 05, 2018
Gladiabots_Alpha12_OSX.zip 40 MB
Feb 05, 2018
Gladiabots_Alpha12_Linux.zip 44 MB
Feb 05, 2018
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Gladiabots
AI Combat Arena
Status | Released |
Author | GFX47 |
Genre | Strategy |
Tags | ai, competition, Mechs, Multiplayer, online, programming, PvP, Robots, Singleplayer, Tactical |
Languages | English |
Accessibility | Color-blind friendly, Interactive tutorial, One button |
More posts
- 1.4.31 changelogJun 22, 2021
- 1.4.31 changelog (Latest Dev Version)Jun 21, 2021
- 1.4.30 changelog (Latest Dev Version)Jun 19, 2021
- 1.4.29 changelog (Latest Dev Version)Jun 18, 2021
- 1.4.28 changelogAug 13, 2020
- 1.4.28 changelog (Latest Dev Version)Aug 10, 2020
- 1.4.27 changelogJun 30, 2020
- 1.4.27 changelog (Latest Dev Version)Jun 24, 2020
- 1.4.26 changelog (Latest Dev Version)Jun 24, 2020
- 1.4.25 changelog (Latest Dev Version)Jun 13, 2020
Comments
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Hello.
Just to let you know the Mac application isn't properly packed. Neither the client version, nor the web download.
Cheers!
Should be fixed now.
Can you confirm?
Hello,
the application launches, but to a violet screen, and then violet areas everywhere on the title menu, as if it were missing assets.
https://imgur.com/a/aJEeg
The unity log, for a launch of about 5 seconds, is quite big, weighting about 1MB, with a tons of entries in the sort of :
<program source>:6:20: note: expanded from macro 'fma'
#define fma(a,b,c) do { (a) * (b) + (c) } while(0)
^
<program source>:41:15: error: expected expression
u_xlat0 = fma(Globals.hlslcc_mtx4x4unity_ObjectToWorld[2], input.POSITION0.zzzz, u_xlat0);
Could you please try 12.1?
https://forum.gladiabots.com/viewtopic.php?f=4&t=1316
Hello,
I tried 12.1, but I am experiencing the exact same issue.
Can we please switch to the official forum, I'll continue to uploading new test builds.